Project Name: Environmental Artwork
Overview: Use fine art and 3-d modeling techniques to create a few environmental scenes in order to create conceptual artwork for different works.
Tasks: make use of 3D Studio Max, Autodesk Maya, Photoshop, and line artwork to render a few shots of different scenes.
Tuesday, June 15, 2010
Scenic Art
Posted by Roddy E Colon at 4:11 PM 0 comments
Tuesday, June 1, 2010
CG Model work featured on TV!
Project Name: LIFELIKE
Overview: Create a photo-realistic 3-d model texture, to successfully digitize a virtual representation of a long-standing program manager at the National Science Foundation, Dr. Alexander Schwarzkopf. Work was featured prominently in the episode “Immortality” which aired on prime time this past October in the Science Channel.
Tasks: create a model texture in ZBrush 3.5, export into Autodesk Maya, meet the needs of project coordinator and programmers in trying to improve the likeness of the subject character, and deliver clear and informative suggestions as to what computer programs would best suit this task.
Posted by Roddy E Colon at 10:35 PM 0 comments